The following zones were all done in UE3 and are rendered in realtime. I was a principle artist on each of the three zones shown here, duties which required me to work hand in hand with our content designers to ensure zone flow and gameplay spaces met our standards. I also supervised two additional artists during this time. This entailed setting up reviews, managing scrum documentation, completing revisions, providing critiques, handling zone aesthetics, and passing all technical specifications on schedule. In each screenshot I am partially or fully responsible for the setdress, layout, localized lighting, groundscale foliage, terrain texture decal and asset creation. I do want to stress that many of the assets shown were created by my talented team members at 38 and I would be happy to discuss specifics with you if you’re interested. This is also a small sampling of my work at 38 Studios and I have plenty of additional level work to show if requested.
Progress Shots of Dregshore